All of these work with both wide (Rw or Lw) and inner turns (r/2R or l/2L). I recommend checking out what both does on the cube, as wide turns can effect pieces you might not want if you are executing these during the 3x3 phase. Thus I put both versions in my examples.
Base / Opposite
Simplest algorithm, if you don't recognize your PLL, just use this and you'll be good to go.
| Algorithm |
r2 F2 U2 r2 U2 F2 r2 |
| Comment |
Based on an 5x5 L2E alg |
| Move count |
7 HTM, 7 STM
|
| Setup |
r2 F2 U2 r2 U2 F2 r2 |
| Algorithm |
Rw2 F2 U2 Rw2 U2 F2 Rw2 |
| Comment |
Based on an 5x5 L2E alg |
| Move count |
7 HTM, 7 STM
|
| Setup |
r2 F2 U2 r2 U2 F2 r2 |
| Algorithm |
r2 U2 r2 Uw2 r2 Uw2 |
| Move count |
6 HTM, 6 STM
|
| Setup |
r2 F2 U2 r2 U2 F2 r2 |
| Algorithm |
Uw2 Rw2 U2 2R2 U2 Rw2 Uw2 |
| Move count |
7 HTM, 7 STM
|
| Setup |
r2 F2 U2 r2 U2 F2 r2 |