All of these work with both wide (Rw or Lw) and inner turns (r/2R or l/2L). I recommend checking out what both does on the cube, as wide turns can effect pieces you might not want if you are executing these during the 3x3 phase. Thus I put both versions in my examples.
Pure
| Algorithm | r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 |
| Move count | 15 HTM, 15 STM |
| Setup | r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 |
Basic
| Algorithm | Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2 Lw' B2 Rw2 |
| Comment | If you use it on this case, it will end in a headlight OLL. |
| Move count | 15 HTM, 15 STM |
| Setup | r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 |
| Algorithm | Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2 Lw' B2 Rw2 |
| Move count | 15 HTM, 15 STM |
| Setup | Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2 Lw' B2 Rw2 |
M into finished OLL
| Algorithm | (l r') Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2 Lw' B2 Rw2 (l' r) |
| Comment | (l r') is a wide M, (l' r) is a wide M', but those are not valid turns on even cubes. |
| Move count | 15 HTM, 15 STM |
| Setup | l r' Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2 Lw' B2 Rw2 l' r |